package org.eoti.game.roshambo;

/**
 * The MIT License
 * <p/>
 * Copyright (c) 2009 Malachi de AElfweald (malachid@gmail.com)
 * <p/>
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 * documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to the following conditions:
 * <p/>
 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
 * Software.
 * <p/>
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 * WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
public class Challenge<WEAPON extends Weapon<WEAPON>, PLAYERID, PLAYER extends Player<PLAYERID, WEAPON>>
{
	private PLAYER player1, player2;
	private WEAPON p1Weapon, p2Weapon;

	public Challenge(PLAYER player1, PLAYER player2)
	{
		this.player1 = player1;
		this.player2 = player2;
		this.p1Weapon = player1.getLastWeapon();
		this.p2Weapon = player2.getLastWeapon();
	}

	public PLAYER getPlayer1(){return player1;}
	public PLAYER getPlayer2(){return player2;}
	public WEAPON getPlayer1Weapon(){return p1Weapon;}
	public WEAPON getPlayer2Weapon(){return p2Weapon;}
}
